Computers, sneaky students and spying teachers

(David is Kathy's 14-year-old son.)
My mom recently posted about a computer summer camp. At this particular camp, there isn't much traditional summer stuff, like roasting marshmallows and sing-alongs (the precursors to Xbox and MSN). Instead, campers play video and computer games together.
The great thing is, I don't have to give up sleeping in during summer vacation to go to computer camp. Video game summer camp is already part of every student's curriculum.
It's called a library work period.
The beauty of a library work period is simple. It begins with finding the right computer: not at the end of the aisle, but not in the middle, either. Make sure the row is facing opposite the librarian's desk.
Any time your teacher approaches, you get busy researching and categorizing your references.
As soon as they're out of peripheral-vision-range, you start honing your Space Invaders skills.
The most important step is staying on the defensive. You have to navigate level 5 while still monitoring your teacher's (and the librarian's) patrol route. Remember to keep your facial expression in check. Librarians are skilled at distinguishing a 'hard at work' face and a 'just got the high score' face.
But now, it doesn't matter how quickly you can switch task bars: thanks to a new computer program at my school, there isn't any room for Space Invaders during a work period in the library. Librarians and teachers no longer have to slink in the shadows, ready to ambush any student who might be playing a video game. Using a computer, they can actually monitor the activities of every student in the library, even taking temporary control of a student's computer if they suspect something's up.
I find this computer program offensive. It means librarians and teachers are assuming students are playing video games when they should be working. The fact that 90% of us are either playing Space Invaders or instant messaging is beside the point. They're presuming guilt.
Okay, so maybe it's inefficient use of a work period to prevent an alien invasion when you should be researching a thesis essay. But procrastinating in the library used to take skill and reflexes. It was a fair match. Now it's a losing battle.
Not to mention, it's depriving students of an important learning experience. People say that my generation is oblivious: we talk too loudly on cell phones, we text message and listen to our iPods while riding on the bus, completely unaware of our surroundings. But playing video games in the library requires your complete attention. You need efficient risk-assessment skills: Is the librarian looking in my direction? Is Matt actually going to give me away, just because I beat his high score?
Forget computer summer camp. We need more library work periods, without spyware.



